AI Insights · Timothy · October 2024
Top 5 Boxing Games Apps Performance in Finland, Q3 2024
Explore the performance trends of the top 5 boxing games apps in Finland during Q3 2024, analyzing downloads, revenue, and active user statistics.
During the third quarter of 2024, the boxing games category in Finland showcased diverse trends across different performance metrics. Here’s a closer look at the top five boxing games apps, based on data from Sensor Tower.
I, The One - Fighting Games from Azur Interactive Games Limited saw a varied trend in downloads, starting at 223K in early July and peaking at 348K by mid-September. Revenue fluctuated, with an initial high of about $76 in early July, dipping to $1 by the end of the month, and rebounding to $6 by the end of September. The app's weekly active users rose consistently, beginning at 713K and reaching 971K in mid-September before settling at 903K by the quarter's end.
Arm Wrestling Master by GOODROID, Inc. maintained a steady presence with no revenue generated throughout the quarter. Downloads began at 147K, tapering to 99K by the end of September. Weekly active users showed a slight decline from 868K in early July to 785K by the quarter's close.
Real Boxing 2 from Vivid Games S.A. experienced a revenue peak at $94 in late July, with fluctuations throughout the quarter, ending at $90. Downloads fluctuated, starting at 82K, peaking at 114K in late July, and closing at 110K by September's end. Active users showed a dip mid-quarter, starting at 146K and ending at 169K.
EA SPORTS™ UFC® 2, developed by Electronic Arts, demonstrated a consistent revenue increase, beginning at $17 in early July and peaking at $68 in mid-September. Downloads showed a similar upward trajectory, starting at 55K and reaching 108K by the end of the quarter. Weekly active users began at 689K, with a gradual increase to 792K by September's end.
Lastly, Fight Master. by BoomBit, Inc. saw no revenue generation. Downloads peaked at 216K in late July, followed by a decline, ending at 45K in late September. Active users saw a rise from 139K to a peak of 282K in late July, closing at 203K by the end of September.
For more insights and detailed analytics, visit Sensor Tower.